Back to item lookup
Core itemweapons

BK-43

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 5 configured ammunition types, supports 4 configured attachment variants and weighs 3.10 kg.

DayZ classname

Izh43Shotgun

Ammunition: 12ga Buckshot

Fire modes: Single-shot, Double-shot

Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

3.10 kg

Inventory size

9 × 3

Chamber size

1

Absorbency

0

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.

Usage tags

FarmVillage

Loot tiers / values

Tier1Tier2Tier3

Livonia

Enabled

Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

FarmVillage

Loot tiers / values

Tier1Tier2

Sakhal

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.

Usage tags

Village

Loot tiers / values

Tier1Tier2

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus504014400050100100Farm, VillageTier1, Tier2, Tier3
Livonia403214400050100100Farm, VillageTier1, Tier2
Sakhal251514400050100100VillageTier1, Tier2

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Izh43Shotgun">
  <nominal>50</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>40</min>
  <quantmin>50</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Farm" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>
Livonia XML
<type name="Izh43Shotgun">
  <nominal>40</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>32</min>
  <quantmin>50</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Farm" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>
Sakhal XML
<type name="Izh43Shotgun">
  <nominal>25</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>15</min>
  <quantmin>50</quantmin>
  <quantmax>100</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
BK-43 DayZ Classname, Spawns & Economy Data | CustomDayZServices