Gas Mask Filter
Clothing item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Fire stations and firefighter-tagged loot points.
Usage tags
Livonia
EnabledLook in underground or bunker-tagged loot areas for this map. Hospitals, clinics, medical tents and other medical-tagged loot points. Fire stations and firefighter-tagged loot points.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 15 | 14400 | 0 | 20 | 100 | 100 | Medic, Firefighter | — |
| Livonia | 30 | 25 | 14400 | 0 | 20 | 100 | 100 | Medic, Firefighter, Underground | — |
| Sakhal | 0 | 0 | 14400 | 0 | 20 | 100 | 100 | Medic, Firefighter | — |
Map-specific types.xml entries
Chernarus XML
<type name="GasMask_Filter">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Livonia XML
<type name="GasMask_Filter">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
<usage name="Underground" />
</type>Sakhal XML
<type name="GasMask_Filter">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>20</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Related DayZ items
AirborneMaskBalaclava Mask PigBalaclavaMask_PigGas MaskGasMaskNBCBoots GrayNBCBootsGrayNBCBoots YellowNBCBootsYellowNBCGloves YellowNBCGlovesYellowNBCHood GrayNBCHoodGrayNBCHood YellowNBCHoodYellowNBCJacket GrayNBCJacketGrayNBCJacket YellowNBCJacketYellowNBCPants GrayNBCPantsGrayNBCPants YellowNBCPantsYellowNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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