NBCPants Yellow
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 520 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
520 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Fire stations and firefighter-tagged loot points.
Usage tags
Livonia
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Fire stations and firefighter-tagged loot points.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 3 | 2 | 14400 | 0 | -1 | -1 | 100 | Medic, Firefighter | — |
| Livonia | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Medic, Firefighter | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Medic, Firefighter | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withLivonia
May spawn withSakhal
May spawn withMap-specific types.xml entries
Chernarus XML
<type name="NBCPantsYellow">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Livonia XML
<type name="NBCPantsYellow">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Sakhal XML
<type name="NBCPantsYellow">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Firefighter" />
</type>Related DayZ items
DuctTapeTire Repair KitTireRepairKitAirborne MaskAirborneMaskBalaclava Mask PigBalaclavaMask_PigGas Mask FilterGasMask_FilterNBCBoots YellowNBCBootsYellowNBCGloves YellowNBCGlovesYellowNBCHood YellowNBCHoodYellowNBCJacket YellowNBCJacketYellowFirefighter Jacket BeigeFirefighterJacket_BeigeFirefighter Jacket BlackFirefighterJacket_BlackFirefighters Helmet RedFirefightersHelmet_RedFirefighters Helmet WhiteFirefightersHelmet_WhiteFirefighters Helmet YellowFirefightersHelmet_YellowNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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