Working Gloves Beige
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 15 | 10 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Livonia | 12 | 8 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
| Sakhal | 12 | 8 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm | — |
Map-specific types.xml entries
Chernarus XML
<type name="WorkingGloves_Beige">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Livonia XML
<type name="WorkingGloves_Beige">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Sakhal XML
<type name="WorkingGloves_Beige">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitWorking Gloves BlackWorkingGloves_BlackWorking Gloves BrownWorkingGloves_BrownWorking Gloves YellowWorkingGloves_YellowBalaclava Mask PigBalaclavaMask_PigCargo Pants BeigeCargoPants_BeigeCargo Pants BlackCargoPants_BlackCargo Pants BlueCargoPants_BlueCargo Pants GreenCargoPants_GreenCargo Pants GreyCargoPants_GreyJumpsuit Jacket GrayJumpsuitJacket_GrayJumpsuit Jacket GreenJumpsuitJacket_GreenJumpsuit Pants BlueJumpsuitPants_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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