Paramedic Jacket Blue
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.10 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Livonia
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Sakhal
EnabledHospitals, clinics, medical tents and other medical-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 7 | 3 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
| Sakhal | 6 | 4 | 14400 | 0 | -1 | -1 | 100 | Medic | — |
Map-specific types.xml entries
Chernarus XML
<type name="ParamedicJacket_Blue">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
</type>Livonia XML
<type name="ParamedicJacket_Blue">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
</type>Sakhal XML
<type name="ParamedicJacket_Blue">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitParamedic Jacket CrimsonParamedicJacket_CrimsonParamedic Jacket GreenParamedicJacket_GreenAirborne MaskAirborneMaskBalaclava Mask PigBalaclavaMask_PigGas Mask FilterGasMask_FilterLab CoatLabCoatMedical Scrubs Hat BlueMedicalScrubsHat_BlueMedical Scrubs Hat GreenMedicalScrubsHat_GreenMedical Scrubs Hat WhiteMedicalScrubsHat_WhiteMedical Scrubs Pants BlueMedicalScrubsPants_BlueMedical Scrubs Pants GreenMedicalScrubsPants_GreenMedical Scrubs Pants WhiteMedicalScrubsPants_WhiteNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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