Padded Gloves Threat
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 400 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
400 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
EnabledHunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier1, Tier2, Tier3, Unique loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Livonia | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Sakhal | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Hunting | Tier1, Tier2, Tier3, Unique |
Map-specific types.xml entries
Chernarus XML
<type name="PaddedGloves_Threat">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Livonia XML
<type name="PaddedGloves_Threat">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="PaddedGloves_Threat">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
<value name="Tier1" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Unique" />
</type>Related DayZ items
LeatherSewingKitHunting VestHuntingVestHunting Vest WinterHuntingVest_WinterCowboy Hat blackCowboyHat_blackCowboy Hat BrownCowboyHat_BrownCowboy Hat dark BrownCowboyHat_darkBrownCowboy Hat greenCowboyHat_greenSnowstorm Ushanka BrownSnowstormUshanka_BrownSnowstorm Ushanka OliveSnowstormUshanka_OliveSweater GreenSweater_GreenZmijovka Cap GreenZmijovkaCap_GreenBalaclava Mask GreenBalaclavaMask_GreenBaseball Cap CamoBaseballCap_CamoNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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