Back to item lookup
Core itemclothes

Padded Gloves Beige

Clothing item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 400 g.

DayZ classname

PaddedGloves_Beige Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

400 g

Inventory size

2 × 2

Absorbency

0

Inventory slots

Gloves

Repair with

LeatherSewingKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Village residential and general-purpose loot points.

Usage tags

Village

Livonia

Enabled

Village residential and general-purpose loot points.

Usage tags

Village

Sakhal

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

Village

Loot tiers / values

Tier2Tier3Tier4

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus107144000-1-1100Village
Livonia129144000-1-1100Village
Sakhal129144000-1-1100VillageTier2, Tier3, Tier4

Map-specific types.xml entries

Chernarus XML
<type name="PaddedGloves_Beige">
  <nominal>10</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>7</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
</type>
Livonia XML
<type name="PaddedGloves_Beige">
  <nominal>12</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>9</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
</type>
Sakhal XML
<type name="PaddedGloves_Beige">
  <nominal>12</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>9</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Padded Gloves Beige DayZ Classname, Spawns & Economy Data | CustomDayZServices