Bandana Blackpattern
Clothing item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 12 | 8 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier2, Tier3, Tier4 |
| Livonia | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Village | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="Bandana_Blackpattern">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Bandana_Blackpattern">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="Bandana_Blackpattern">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
Bandana_CamopatternBandana GreenpatternBandana_GreenpatternBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava Mask GreenBalaclavaMask_GreenBandana PolkapatternBandana_PolkapatternBandana RedpatternBandana_RedpatternBomber Jacket BlackBomberJacket_BlackBreeches BlueBreeches_BlueChest HolsterChestHolsterDark Moto Helmet BlackDarkMotoHelmet_BlackDark Moto Helmet GreyDarkMotoHelmet_GreyNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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