Back to item lookup
Core itemweapons

BK-133

Firearm or ranged weapon

The uploaded DayZ configuration defines this classname as an item that chambers 4 configured ammunition types, supports 1 configured attachment variant and weighs 3.30 kg.

DayZ classname

Mp133Shotgun

Ammunition: 12ga Buckshot

Fire modes: Single-shot

Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

3.30 kg

Inventory size

9 × 3

Chamber size

6

Absorbency

0

Inventory slots

Shoulder, Melee

Repair with

WeaponCleaningKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

Police

Loot tiers / values

Tier2Tier3Tier4

Livonia

Enabled

Police stations, police wrecks and other police-tagged loot points.

Usage tags

Police

Sakhal

Enabled

Police stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.

Usage tags

Police

Loot tiers / values

Tier2Tier3

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus201572000080100PoliceTier2, Tier3, Tier4
Livonia252072000080100Police
Sakhal9672000080100PoliceTier2, Tier3

Attachments, compatibility and spawn loadouts

Config-derived

Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.

Map-specific types.xml entries

Chernarus XML
<type name="Mp133Shotgun">
  <nominal>20</nominal>
  <lifetime>7200</lifetime>
  <restock>0</restock>
  <min>15</min>
  <quantmin>0</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>
Livonia XML
<type name="Mp133Shotgun">
  <nominal>25</nominal>
  <lifetime>7200</lifetime>
  <restock>0</restock>
  <min>20</min>
  <quantmin>0</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Police" />
</type>
Sakhal XML
<type name="Mp133Shotgun">
  <nominal>9</nominal>
  <lifetime>7200</lifetime>
  <restock>0</restock>
  <min>6</min>
  <quantmin>0</quantmin>
  <quantmax>80</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="weapons" />
  <usage name="Police" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
BK-133 DayZ Classname, Spawns & Economy Data | CustomDayZServices