BK-133
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 4 configured ammunition types, supports 1 configured attachment variant and weighs 3.30 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3.30 kg
Inventory size
9 × 3
Chamber size
6
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledPolice stations, police wrecks and other police-tagged loot points.
Usage tags
Sakhal
EnabledPolice stations, police wrecks and other police-tagged loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 15 | 7200 | 0 | 0 | 80 | 100 | Police | Tier2, Tier3, Tier4 |
| Livonia | 25 | 20 | 7200 | 0 | 0 | 80 | 100 | Police | — |
| Sakhal | 9 | 6 | 7200 | 0 | 0 | 80 | 100 | Police | Tier2, Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Ammunition
Ammo_12gaSlug12ga BuckshotAmmo_12gaPellets12ga Rubber SlugAmmo_12gaRubberSlugAmmo_12gaBeanbagPistol optics
Map-specific types.xml entries
Chernarus XML
<type name="Mp133Shotgun">
<nominal>20</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<value name="Tier2" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Mp133Shotgun">
<nominal>25</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
</type>Sakhal XML
<type name="Mp133Shotgun">
<nominal>9</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>0</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Police" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
Ammo_12gaSlug12ga BuckshotAmmo_12gaPellets12ga Rubber SlugAmmo_12gaRubberSlugFNP45 MRDSOpticFNP45_MRDSOpticGun Cleaning KitWeaponCleaningKitATOG 6×48 ScopeACOGOptic_6xAmmo Box 00buck 10rndAmmoBox_00buck_10rndAmmo Box 12ga Slug 10 RndAmmoBox_12gaSlug_10RndCZ61CZ61CZ61 20 RndMag_CZ61_20RndSSG82 5rndMag_SSG82_5rndR12R12PioneerSSG82TLRLightTLRLightUniversal FlashlightUniversalLightCR-75CZ75Need this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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