Mini Dress Red Checker
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 520 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
520 g
Inventory size
3 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. School-tagged buildings.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 14400 | 0 | -1 | -1 | 100 | Town, Village, School | — |
| Livonia | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Town | Tier1, Tier2 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Chernarus
May spawn withcargo group · 0.10 chance
cargo group · 0.01 chance
Livonia
May spawn withcargo group · 0.10 chance
cargo group · 0.01 chance
Sakhal
May spawn withcargo group · 0.10 chance
cargo group · 0.01 chance
Map-specific types.xml entries
Chernarus XML
<type name="MiniDress_RedChecker">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<usage name="School" />
</type>Livonia XML
<type name="MiniDress_RedChecker">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Sakhal XML
<type name="MiniDress_RedChecker">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeSewing KitSewingKit9×19mm RoundsAmmo_9x19.380 ACP RoundsAmmo_380Derringer PinkDerringer_PinkMini Dress Blue CheckerMiniDress_BlueCheckerMini Dress Blue With DotsMiniDress_BlueWithDotsMini Dress Brown CheckerMiniDress_BrownCheckerMini Dress Green CheckerMiniDress_GreenCheckerMini Dress PinkMiniDress_PinkMini Dress Pink CheckerMiniDress_PinkCheckerMini Dress White CheckerMiniDress_WhiteCheckerAthletic Shoes BlackAthleticShoes_BlackAthletic Shoes BlueAthleticShoes_BlueAthletic Shoes BrownAthleticShoes_BrownAthletic Shoes GreenAthleticShoes_GreenNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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