Matchbox
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 12 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
12 g
Inventory size
1 × 1
Absorbency
0.80000001
Quantity range
0–100
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points. Hunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 60 | 40 | 14400 | 0 | 10 | 90 | 100 | Town, Village, Hunting | — |
| Livonia | 20 | 12 | 14400 | 0 | 10 | 90 | 100 | Village, Hunting | — |
| Sakhal | 150 | 140 | 14400 | 0 | 10 | 90 | 100 | — | — |
Map-specific types.xml entries
Chernarus XML
<type name="Matchbox">
<nominal>60</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>40</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Town" />
<usage name="Village" />
<usage name="Hunting" />
</type>Livonia XML
<type name="Matchbox">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="Matchbox">
<nominal>150</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>140</min>
<quantmin>10</quantmin>
<quantmax>90</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
</type>Related DayZ items
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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