MP5 Compensator
Weapon attachment
The uploaded DayZ configuration defines this classname as an item that weighs 80 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
80 g
Inventory size
1 × 1
Absorbency
0
Inventory slots
weaponMuzzleMP5
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 6 | 3 | 14400 | 0 | -1 | -1 | 100 | Military | — |
| Livonia | 8 | 3 | 14400 | 0 | -1 | -1 | 100 | Military | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="MP5_Compensator">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
</type>Livonia XML
<type name="MP5_Compensator">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
</type>Sakhal XML
<type name="MP5_Compensator">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
</type>Related DayZ items
MP5KGun Cleaning KitWeaponCleaningKitMP5 Plastic HndgrdMP5_PlasticHndgrdMP5 Rail HndgrdMP5_RailHndgrdATOG 4×32 ScopeACOGOpticATOG 6×48 ScopeACOGOptic_6xAK BayonetAK_BayonetAK Folding BttstckAK_FoldingBttstckAK Plastic BttstckAK_PlasticBttstckAK Plastic HndgrdAK_PlasticHndgrdAK Rail HndgrdAK_RailHndgrdAK SuppressorAK_SuppressorAK Wood BttstckAK_WoodBttstckAK Wood HndgrdAK_WoodHndgrdNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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