Hiking Boots Brown
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 400 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
400 g
Inventory size
4 × 4
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="HikingBoots_Brown">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="HikingBoots_Brown">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="HikingBoots_Brown">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
LeatherSewingKitHiking Boots BlackHikingBoots_BlackBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava Mask BeigeBalaclavaMask_BeigeBalaclava Mask BlueBalaclavaMask_BlueBalaclava Mask GreenBalaclavaMask_GreenBandana BlackpatternBandana_BlackpatternBandana CamopatternBandana_CamopatternBandana GreenpatternBandana_GreenpatternBlouse BlueBlouse_BlueBlouse GreenBlouse_GreenNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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