Back to item lookup
Core itemclothes

Hiking Boots Low Grey

Clothing item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 270 g.

DayZ classname

HikingBootsLow_Grey Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

270 g

Inventory size

4 × 3

Absorbency

0

Inventory slots

Feet

Repair with

LeatherSewingKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Town residential and general-purpose loot points. Village residential and general-purpose loot points.

Usage tags

TownVillage

Livonia

Enabled

Village residential and general-purpose loot points.

Usage tags

Village

Sakhal

Enabled

Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2, Tier3 loot value tags.

Usage tags

Village

Loot tiers / values

Tier1Tier2Tier3

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus3020144000-1-1100Town, Village
Livonia105144000-1-1100Village
Sakhal105144000-1-1100VillageTier1, Tier2, Tier3

Map-specific types.xml entries

Chernarus XML
<type name="HikingBootsLow_Grey">
  <nominal>30</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>20</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Town" />
  <usage name="Village" />
</type>
Livonia XML
<type name="HikingBootsLow_Grey">
  <nominal>10</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>5</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
</type>
Sakhal XML
<type name="HikingBootsLow_Grey">
  <nominal>10</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>5</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Village" />
  <value name="Tier1" />
  <value name="Tier2" />
  <value name="Tier3" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Hiking Boots Low Grey DayZ Classname, Spawns & Economy Data | CustomDayZServices