Bomber Jacket Grey
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 3.20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3.20 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Loot tiers / values
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 10 | 7 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier2, Tier3 |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1 |
| Sakhal | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Village | Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="BomberJacket_Grey">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier2" />
<value name="Tier3" />
</type>Livonia XML
<type name="BomberJacket_Grey">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
</type>Sakhal XML
<type name="BomberJacket_Grey">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBomber Jacket Sky BlueBomberJacket_SkyBlueBomber Jacket BlackBomberJacket_BlackBomber Jacket BlueBomberJacket_BlueBomber Jacket BrownBomberJacket_BrownBomber Jacket MaroonBomberJacket_MaroonBalaclava3 Holes BlueBalaclava3Holes_BlueBlouse BlueBlouse_BlueBlouse GreenBlouse_GreenBlouse VioletBlouse_VioletBlouse WhiteBlouse_WhiteBreeches BlackcheckBreeches_BlackcheckBreeches BlueBreeches_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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