Hiking Boots Low Black
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 270 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
270 g
Inventory size
4 × 3
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 20 | 14400 | 0 | -1 | -1 | 100 | Town, Village | — |
| Livonia | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 10 | 5 | 14400 | 0 | -1 | -1 | 100 | Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="HikingBootsLow_Black">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="HikingBootsLow_Black">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="HikingBootsLow_Black">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Related DayZ items
LeatherSewingKitHiking Boots Low BeigeHikingBootsLow_BeigeHiking Boots Low BlueHikingBootsLow_BlueHiking Boots Low GreyHikingBootsLow_GreyAthletic Shoes BlackAthleticShoes_BlackAthletic Shoes BlueAthleticShoes_BlueAthletic Shoes BrownAthleticShoes_BrownAthletic Shoes GreenAthleticShoes_GreenAthletic Shoes GreyAthleticShoes_GreyBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava3 Holes GreenBalaclava3Holes_GreenNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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