Flashlight
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that supports 1 configured attachment variant and weighs 210 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
210 g
Inventory size
3 × 1
Absorbency
0
Repair with
ElectronicRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Livonia
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Sakhal
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 90 | 70 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 50 | 35 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 30 | 25 | 14400 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Batteries
Map-specific types.xml entries
Chernarus XML
<type name="Flashlight">
<nominal>90</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>70</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
</type>Livonia XML
<type name="Flashlight">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>35</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
</type>Sakhal XML
<type name="Flashlight">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
</type>Related DayZ items
Battery9VElectronic Repair KitElectronicRepairKitAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedAnniversary Fireworks LauncherAnniversary_FireworksLauncherAnti Chem InjectorAntiChemInjectorAnti Pests SprayAntiPestsSprayBaitBaitBandage DressingBandageDressingBarbed Baseball BatBarbedBaseballBatBarbed WireBarbedWireBark BirchBark_BirchBark OakBark_OakNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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