Firefighters Pants Black
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.50 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.50 kg
Inventory size
4 × 4
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFire stations and firefighter-tagged loot points.
Usage tags
Livonia
EnabledFire stations and firefighter-tagged loot points.
Usage tags
Sakhal
EnabledFire stations and firefighter-tagged loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 3 | 1 | 14400 | 0 | -1 | -1 | 100 | Firefighter | — |
| Livonia | 3 | 1 | 14400 | 0 | -1 | -1 | 100 | Firefighter | — |
| Sakhal | 2 | 1 | 14400 | 0 | -1 | -1 | 100 | Firefighter | — |
Map-specific types.xml entries
Chernarus XML
<type name="FirefightersPants_Black">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Firefighter" />
</type>Livonia XML
<type name="FirefightersPants_Black">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Firefighter" />
</type>Sakhal XML
<type name="FirefightersPants_Black">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Firefighter" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitFirefighters Pants BeigeFirefightersPants_BeigeAirborne MaskAirborneMaskBalaclava Mask PigBalaclavaMask_PigFirefighter Jacket BeigeFirefighterJacket_BeigeFirefighter Jacket BlackFirefighterJacket_BlackFirefighters Helmet RedFirefightersHelmet_RedFirefighters Helmet WhiteFirefightersHelmet_WhiteFirefighters Helmet YellowFirefightersHelmet_YellowGas Mask FilterGasMask_FilterNBCBoots YellowNBCBootsYellowNBCGloves YellowNBCGlovesYellowNBCHood YellowNBCHoodYellowNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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