Chainmail
Clothing item
The uploaded DayZ configuration defines this classname as an item that weighs 10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 kg
Inventory size
3 × 4
Absorbency
0
Inventory slots
Body
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHistorical-tagged loot points defined by the map economy.
Usage tags
Livonia
EnabledHunting cabins, camps, stands and hunting-tagged locations.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 2 | 1 | 14400 | 0 | -1 | -1 | 100 | Historical | — |
| Livonia | 2 | 1 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
Map-specific types.xml entries
Chernarus XML
<type name="Chainmail">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Historical" />
</type>Livonia XML
<type name="Chainmail">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Sakhal XML
<type name="Chainmail">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Related DayZ items
Chainmail_CoifChainmail LeggingsChainmail_LeggingsChestplateChestplateGreat HelmGreatHelmMaceMaceMedieval BootsMedievalBootsSwordSwordBalaclava3 Holes GreenBalaclava3Holes_GreenBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PigBalaclavaMask_PigBaseball Cap CamoBaseballCap_CamoBoonie Hat DPMBoonieHat_DPMNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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