Working Boots Brown
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.10 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Feet
Repair with
LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 25 | 15 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm, Village | — |
| Livonia | 12 | 5 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm, Village | — |
| Sakhal | 12 | 5 | 14400 | 0 | -1 | -1 | 100 | Industrial, Farm, Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="WorkingBoots_Brown">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
<usage name="Village" />
</type>Livonia XML
<type name="WorkingBoots_Brown">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
<usage name="Village" />
</type>Sakhal XML
<type name="WorkingBoots_Brown">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Industrial" />
<usage name="Farm" />
<usage name="Village" />
</type>Related DayZ items
LeatherSewingKitWorking Boots BeigeWorkingBoots_BeigeWorking Boots GreenWorkingBoots_GreenWorking Boots GreyWorkingBoots_GreyWorking Boots YellowWorkingBoots_YellowBalaclava Mask PigBalaclavaMask_PigRadar Cap BrownRadarCap_BrownRadar Cap GreenRadarCap_GreenRadar Cap RedRadarCap_RedWool Coat BeigeWoolCoat_BeigeWool Coat BlackWoolCoat_BlackWool Coat Black CheckWoolCoat_BlackCheckWool Coat BlueWoolCoat_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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