Wool Gloves Christmas Red
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Gloves
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | SeasonalEvent | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | SeasonalEvent | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | SeasonalEvent | — |
Map-specific types.xml entries
Chernarus XML
<type name="WoolGloves_ChristmasRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="SeasonalEvent" />
</type>Livonia XML
<type name="WoolGloves_ChristmasRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="SeasonalEvent" />
</type>Sakhal XML
<type name="WoolGloves_ChristmasRed">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="SeasonalEvent" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitWool Gloves Christmas BlueWoolGloves_ChristmasBlueBalaclava Mask PigBalaclavaMask_PigChristmas Headband AntlersChristmasHeadband_AntlersChristmas Headband GingerbreadChristmasHeadband_GingerbreadChristmas Headband TreesChristmasHeadband_TreesEye Mask ChristmasEyeMask_ChristmasEye Mask DeadEyeMask_DeadEye Mask New YearsEyeMask_NewYearsEye Mask RedEyeMask_RedEye Mask ValentinesEyeMask_ValentinesEye Mask YellowEyeMask_YellowLeaf Crown AutumnLeafCrown_AutumnNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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