Wellies Brown
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 700 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
700 g
Inventory size
4 × 4
Absorbency
0
Inventory slots
Feet
Repair with
DuctTape
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFarm buildings, barns and agriculture-tagged loot points.
Usage tags
Livonia
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Village residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 25 | 15 | 14400 | 0 | -1 | -1 | 100 | Farm | — |
| Livonia | 15 | 8 | 14400 | 0 | -1 | -1 | 100 | Farm, Village | — |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Farm, Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="Wellies_Brown">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
</type>Livonia XML
<type name="Wellies_Brown">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
<usage name="Village" />
</type>Sakhal XML
<type name="Wellies_Brown">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
<usage name="Village" />
</type>Related DayZ items
DuctTapeWellies BlackWellies_BlackWellies GreenWellies_GreenWellies GreyWellies_GreyBalaclava Mask PigBalaclavaMask_PigBudenovka Hat GrayBudenovkaHat_GrayCowboy Hat blackCowboyHat_blackCowboy Hat BrownCowboyHat_BrownCowboy Hat dark BrownCowboyHat_darkBrownCowboy Hat greenCowboyHat_greenDown Jacket BlueDownJacket_BlueDown Jacket GreenDownJacket_GreenDown Jacket OrangeDownJacket_OrangeNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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