Waterproof Bag Yellow
Container or storage item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 350 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
350 g
Inventory size
4 × 5
Absorbency
0
Repair with
DuctTape, TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledCoastal loot areas and shore-adjacent locations.
Usage tags
Livonia
EnabledCoastal loot areas and shore-adjacent locations. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Sakhal
EnabledCoastal loot areas and shore-adjacent locations. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 10 | 28800 | 0 | -1 | -1 | 100 | Coast | — |
| Livonia | 15 | 5 | 28800 | 0 | -1 | -1 | 100 | Coast | Tier1, Tier2 |
| Sakhal | 9 | 6 | 28800 | 0 | -1 | -1 | 100 | Coast | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="WaterproofBag_Yellow">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Coast" />
</type>Livonia XML
<type name="WaterproofBag_Yellow">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Coast" />
<value name="Tier1" />
<value name="Tier2" />
</type>Sakhal XML
<type name="WaterproofBag_Yellow">
<nominal>9</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Coast" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeTire Repair KitTireRepairKitWaterproof Bag GreenWaterproofBag_GreenWaterproof Bag OrangeWaterproofBag_OrangeDry Bag BlackDryBag_BlackDry Bag BlueDryBag_BlueDry Bag GreenDryBag_GreenDry Bag OrangeDryBag_OrangeDry Bag RedDryBag_RedDry Bag YellowDryBag_YellowArmy Pouch BeigeArmyPouch_BeigeArmy Pouch BlackArmyPouch_BlackArmy Pouch CamoArmyPouch_CamoArmy Pouch GreenArmyPouch_GreenNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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