Vikhr
Firearm or ranged weapon
The uploaded DayZ configuration defines this classname as an item that chambers 2 configured ammunition types, accepts 3 magazine variants, supports 11 configured attachment variants and weighs 2.20 kg.
DayZ classname
VikhrAmmunition: 9×39mm Rounds
Fire modes: Semi-automatic, Full-automatic
Search DayZ WikiGame configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.20 kg
Inventory size
6 × 3
Chamber size
1
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
WeaponCleaningKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier3, Tier4 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 28800 | 0 | 30 | 80 | 100 | Military | Tier3, Tier4 |
| Livonia | 4 | 2 | 28800 | 0 | 30 | 80 | 100 | Military | Tier3 |
| Sakhal | 24 | 18 | 28800 | 0 | 30 | 80 | 100 | Military | Tier3 |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Magazines
Rifle wraps
Optics AK
Suppressor Impro
Chernarus
May spawn withattachments group · 0.25 chance
attachments group · 0.35 chance
Livonia
May spawn withattachments group · 0.25 chance
attachments group · 0.35 chance
Sakhal
May spawn withattachments group · 0.25 chance
attachments group · 0.35 chance
Map-specific types.xml entries
Chernarus XML
<type name="Vikhr">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier3" />
<value name="Tier4" />
</type>Livonia XML
<type name="Vikhr">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier3" />
</type>Sakhal XML
<type name="Vikhr">
<nominal>24</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="weapons" />
<usage name="Military" />
<value name="Tier3" />
</type>Related DayZ items
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