Track Suit Pants Blue
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 490 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
490 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 30 | 25 | 14400 | 0 | -1 | -1 | 100 | Town, Village | Tier1, Tier2 |
| Livonia | 20 | 14 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 20 | 14 | 14400 | 0 | -1 | -1 | 100 | Village | Tier1, Tier2 |
Map-specific types.xml entries
Chernarus XML
<type name="TrackSuitPants_Blue">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="TrackSuitPants_Blue">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
</type>Sakhal XML
<type name="TrackSuitPants_Blue">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Village" />
<value name="Tier1" />
<value name="Tier2" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitTrack Suit Pants BlackTrackSuitPants_BlackTrack Suit Pants GreenTrackSuitPants_GreenTrack Suit Pants Light BlueTrackSuitPants_LightBlueTrack Suit Pants RedTrackSuitPants_RedAthletic Shoes BlackAthleticShoes_BlackAthletic Shoes BlueAthleticShoes_BlueAthletic Shoes BrownAthleticShoes_BrownAthletic Shoes GreenAthleticShoes_GreenAthletic Shoes GreyAthleticShoes_GreyBalaclava3 Holes BlueBalaclava3Holes_BlueBalaclava3 Holes WhiteBalaclava3Holes_WhiteBalaclava Mask PinkBalaclavaMask_PinkNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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