Territory Flag
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that supports 37 configured attachment variants and weighs 100 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
100 kg
Inventory size
50 × 50
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 604800 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 604800 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 604800 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Material FPole Stones
Material FPole Metal Wire
Material FPole Rope
Material FPole Flag
Flag_AltisFlag APAFlag_APAFlag Baby DeerFlag_BabyDeerFlag BearFlag_BearFlag BohemiaFlag_BohemiaFlag Brain ZFlag_BrainZFlag CannibalsFlag_CannibalsFlag CDFFlag_CDFFlag ChedakiFlag_ChedakiFlag CHELFlag_CHELFlag ChernarusFlag_ChernarusFlag CMCFlag_CMCFlag CrookFlag_CrookFlag Day ZFlag_DayZFlag Hunter ZFlag_HunterZFlag LivoniaFlag_LivoniaFlag Livonia ArmyFlag_LivoniaArmyFlag Livonia PoliceFlag_LivoniaPoliceFlag NAPAFlag_NAPAFlag NSahraniFlag_NSahraniFlag PiratesFlag_PiratesFlag RefugeFlag_RefugeFlag RexFlag_RexFlag RoosterFlag_RoosterFlag RSTAFlag_RSTAFlag SakhalFlag_SakhalFlag SnakeFlag_SnakeFlag SSahraniFlag_SSahraniFlag TECFlag_TECFlag UECFlag_UECFlag WhiteFlag_WhiteFlag WolfFlag_WolfFlag ZagorkyFlag_ZagorkyFlag ZenitFlag_ZenitMap-specific types.xml entries
Chernarus XML
<type name="TerritoryFlag">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Livonia XML
<type name="TerritoryFlag">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Sakhal XML
<type name="TerritoryFlag">
<nominal>0</nominal>
<lifetime>604800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
StoneMetal WireMetalWireRopeRopeFlag AltisFlag_AltisFlag APAFlag_APAFlag Baby DeerFlag_BabyDeerFlag BearFlag_BearFlag BohemiaFlag_BohemiaFlag Brain ZFlag_BrainZFlag CannibalsFlag_CannibalsFlag CDFFlag_CDFFlag ChedakiFlag_ChedakiFlag CHELFlag_CHELFlag ChernarusFlag_ChernarusFlag CMCFlag_CMCFlag CrookFlag_CrookNeed this configured across a full server?
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