Tactical Shirt Grey
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 270 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
270 g
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 8 | 3 | 14400 | 1800 | -1 | -1 | 100 | Military | — |
| Livonia | 5 | 2 | 14400 | 1800 | -1 | -1 | 100 | Military | — |
| Sakhal | 10 | 7 | 14400 | 1800 | -1 | -1 | 100 | Military | — |
Map-specific types.xml entries
Chernarus XML
<type name="TacticalShirt_Grey">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Livonia XML
<type name="TacticalShirt_Grey">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Sakhal XML
<type name="TacticalShirt_Grey">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitTactical Shirt BlackTacticalShirt_BlackTactical Shirt OliveTacticalShirt_OliveTactical Shirt TanTacticalShirt_TanAviator GlassesAviatorGlassesBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava3 Holes GreenBalaclava3Holes_GreenBalaclava Mask BDUBalaclavaMask_BDUBalaclava Mask BlackskullBalaclavaMask_BlackskullBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PigBalaclavaMask_PigBallistic Helmet BDUBallisticHelmet_BDUNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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