Splint Applied
Clothing item
The uploaded DayZ configuration defines this classname as an item that weighs 540 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
540 g
Inventory size
2 × 4
Absorbency
0.30000001
Inventory slots
Splint_Right
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 3 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 3 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 3 | 0 | -1 | -1 | 100 | — | — |
Map-specific types.xml entries
Chernarus XML
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
SplintAirborne MaskAirborneMaskArmband AltisArmband_AltisArmband APAArmband_APAArmband Baby DeerArmband_BabyDeerArmband BearArmband_BearArmband BlackArmband_BlackArmband BlueArmband_BlueArmband BohemiaArmband_BohemiaArmband Brain ZArmband_BrainZArmband CannibalsArmband_CannibalsArmband CDFArmband_CDFNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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