Slingbag Black
Container or storage item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points. The supplied economy limits this entry to Tier1, Tier2 loot value tags.
Usage tags
Loot tiers / values
Livonia
EnabledTown residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Sakhal
EnabledTown residential and general-purpose loot points. The supplied economy limits this entry to Tier1 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 7 | 4 | 14400 | 0 | -1 | -1 | 100 | Town | Tier1, Tier2 |
| Livonia | 10 | 6 | 14400 | 0 | -1 | -1 | 100 | Town | Tier1 |
| Sakhal | 9 | 6 | 14400 | 0 | -1 | -1 | 100 | Town | Tier1 |
Map-specific types.xml entries
Chernarus XML
<type name="Slingbag_Black">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
<value name="Tier1" />
<value name="Tier2" />
</type>Livonia XML
<type name="Slingbag_Black">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
<value name="Tier1" />
</type>Sakhal XML
<type name="Slingbag_Black">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="containers" />
<usage name="Town" />
<value name="Tier1" />
</type>Related DayZ items
Slingbag_BrownSlingbag GraySlingbag_GrayChild Bag BlueChildBag_BlueChild Bag GreenChildBag_GreenChild Bag RedChildBag_RedDuffel Bag Small GreenDuffelBagSmall_GreenArmy Pouch BeigeArmyPouch_BeigeArmy Pouch BlackArmyPouch_BlackArmy Pouch CamoArmyPouch_CamoArmy Pouch GreenArmyPouch_GreenBear BeigeBear_BeigeBear DarkBear_DarkNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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