Slacks Pants Blue
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 184 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
184 g
Inventory size
3 × 2
Absorbency
0
Inventory slots
Legs
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledTown residential and general-purpose loot points.
Usage tags
Livonia
EnabledTown residential and general-purpose loot points.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 16 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Livonia | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | — |
| Sakhal | 5 | 2 | 14400 | 0 | -1 | -1 | 100 | Town | — |
Map-specific types.xml entries
Chernarus XML
<type name="SlacksPants_Blue">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Livonia XML
<type name="SlacksPants_Blue">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Sakhal XML
<type name="SlacksPants_Blue">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitSlacks Pants BeigeSlacksPants_BeigeSlacks Pants BlackSlacksPants_BlackSlacks Pants BrownSlacksPants_BrownSlacks Pants Dark GreySlacksPants_DarkGreySlacks Pants KhakiSlacksPants_KhakiSlacks Pants Light GreySlacksPants_LightGreySlacks Pants WhiteSlacksPants_WhiteAthletic Shoes BlackAthleticShoes_BlackAthletic Shoes BlueAthleticShoes_BlueAthletic Shoes BrownAthleticShoes_BrownAthletic Shoes GreenAthleticShoes_GreenAthletic Shoes GreyAthleticShoes_GreyNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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