Sedan 02 Wheel
lootdispatch item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 12 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
12 kg
Inventory size
6 × 6
Absorbency
0
Inventory slots
Sedan_02_Wheel_1_1, Sedan_02_Wheel_1_2, Sedan_02_Wheel_2_1, Sedan_02_Wheel_2_2, Sedan_02_Wheel_Spare_1
Repair with
TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Livonia
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledFactories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 40 | 30 | 28800 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 40 | 30 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
| Sakhal | 23 | 18 | 28800 | 0 | -1 | -1 | 100 | Industrial | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Sedan_02_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
</type>Livonia XML
<type name="Sedan_02_Wheel">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="Sedan_02_Wheel">
<nominal>23</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Industrial" />
</type>Related DayZ items
Sedan_02Sedan 02 GreySedan_02_GreySedan 02 RedSedan_02_RedTire Repair KitTireRepairKitSedan 02 Door 1 1Sedan_02_Door_1_1Sedan 02 Door 1 1 GreySedan_02_Door_1_1_GreySedan 02 Door 1 1 Grey RustSedan_02_Door_1_1_GreyRustSedan 02 Door 1 1 RedSedan_02_Door_1_1_RedSedan 02 Door 1 1 Red RustSedan_02_Door_1_1_RedRustSedan 02 Door 1 1 Yellow RustSedan_02_Door_1_1_YellowRustSedan 02 Door 1 2Sedan_02_Door_1_2Sedan 02 Door 1 2 GreySedan_02_Door_1_2_GreySedan 02 Door 1 2 Grey RustSedan_02_Door_1_2_GreyRustSedan 02 Door 1 2 RedSedan_02_Door_1_2_RedSedan 02 Door 1 2 Red RustSedan_02_Door_1_2_RedRustSedan 02 Door 1 2 Yellow RustSedan_02_Door_1_2_YellowRustNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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