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Core itemcontainerstools

Sea Chest

Container or storage item

The uploaded DayZ configuration defines this classname as an item that weighs 10 kg.

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

10 kg

Inventory size

10 × 10

Absorbency

0

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Coastal loot areas and shore-adjacent locations. Hunting cabins, camps, stands and hunting-tagged locations.

Usage tags

IndustrialFarmCoastHunting

Livonia

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Coastal loot areas and shore-adjacent locations.

Usage tags

IndustrialFarmCoast

Sakhal

Enabled

Factories, workshops, sheds and industrial-tagged buildings. Farm buildings, barns and agriculture-tagged loot points. Coastal loot areas and shore-adjacent locations.

Usage tags

IndustrialFarmCoast

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus201038880000-1-1100Industrial, Farm, Coast, Hunting
Livonia201038880000-1-1100Industrial, Farm, Coast
Sakhal13838880000-1-1100Industrial, Farm, Coast

Map-specific types.xml entries

Chernarus XML
<type name="SeaChest">
  <nominal>20</nominal>
  <lifetime>3888000</lifetime>
  <restock>0</restock>
  <min>10</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
  <usage name="Coast" />
  <usage name="Hunting" />
</type>
Livonia XML
<type name="SeaChest">
  <nominal>20</nominal>
  <lifetime>3888000</lifetime>
  <restock>0</restock>
  <min>10</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
  <category name="tools" />
  <usage name="Industrial" />
  <usage name="Farm" />
  <usage name="Coast" />
</type>
Sakhal XML
<type name="SeaChest">
  <nominal>13</nominal>
  <lifetime>3888000</lifetime>
  <restock>0</restock>
  <min>8</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="1" crafted="0" deloot="0" />
  <category name="containers" />
  <usage name="Industrial" />
  <usage name="Farm" />
  <usage name="Coast" />
</type>

Related DayZ items

Need this configured across a full server?

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Sea Chest DayZ Classname, Spawns & Economy Data | CustomDayZServices