Pilot Jacket Black
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.70 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.70 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, LeatherSewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Sakhal
EnabledTown residential and general-purpose loot points. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Hunting | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Farm | — |
| Sakhal | 20 | 16 | 14400 | 0 | -1 | -1 | 100 | Town | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="PilotJacket_Black">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Hunting" />
</type>Livonia XML
<type name="PilotJacket_Black">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
</type>Sakhal XML
<type name="PilotJacket_Black">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Town" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeLeather Sewing KitLeatherSewingKitPilot Jacket YellowPilotJacket_YellowBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PigBalaclavaMask_PigChest HolsterChestHolsterCowboy Hat blackCowboyHat_blackCowboy Hat BrownCowboyHat_BrownCowboy Hat dark BrownCowboyHat_darkBrownCowboy Hat greenCowboyHat_greenPilot Jacket BrownPilotJacket_BrownRadar Cap GreenRadarCap_GreenRadar Cap RedRadarCap_RedSki Gloves BlueSkiGloves_BlueNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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