Payday Mask Chains
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 100 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
100 g
Inventory size
2 × 3
Absorbency
0
Inventory slots
Mask
Repair with
EpoxyPutty
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
Map-specific types.xml entries
Chernarus XML
<type name="PaydayMask_Chains">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="PaydayMask_Chains">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="PaydayMask_Chains">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Related DayZ items
EpoxyPuttyPayday Mask DallasPaydayMask_DallasPayday Mask HoxtonPaydayMask_HoxtonPayday Mask WolfPaydayMask_WolfAirborne MaskAirborneMaskArmband AltisArmband_AltisArmband APAArmband_APAArmband Baby DeerArmband_BabyDeerArmband BearArmband_BearArmband BlackArmband_BlackArmband BlueArmband_BlueArmband BohemiaArmband_BohemiaArmband Brain ZArmband_BrainZNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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