Offroad 02 Door 1 2 Rust
lootdispatch item
The uploaded DayZ configuration defines this classname as an item that weighs 20 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
20 kg
Inventory size
10 × 10
Absorbency
0
Inventory slots
Offroad_02_Door_1_2
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Livonia
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 3 | 1 | 28800 | 0 | -1 | -1 | 100 | Military | — |
| Livonia | 3 | 1 | 28800 | 0 | -1 | -1 | 100 | Military | — |
| Sakhal | 0 | 0 | 28800 | 0 | -1 | -1 | 100 | Military | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Compatible weapons
Map-specific types.xml entries
Chernarus XML
<type name="Offroad_02_Door_1_2_Rust">
<nominal>3</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Military" />
</type>Livonia XML
<type name="Offroad_02_Door_1_2_Rust">
<nominal>3</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Military" />
</type>Sakhal XML
<type name="Offroad_02_Door_1_2_Rust">
<nominal>0</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="lootdispatch" />
<usage name="Military" />
</type>Related DayZ items
Offroad_02Offroad 02 Door 1 1Offroad_02_Door_1_1Offroad 02 Door 1 1 RustOffroad_02_Door_1_1_RustOffroad 02 Door 1 2Offroad_02_Door_1_2Offroad 02 Door 2 1Offroad_02_Door_2_1Offroad 02 Door 2 1 RustOffroad_02_Door_2_1_RustOffroad 02 Door 2 2Offroad_02_Door_2_2Offroad 02 Door 2 2 RustOffroad_02_Door_2_2_RustOffroad 02 TrunkOffroad_02_TrunkOffroad 02 Trunk RustOffroad_02_Trunk_RustOffroad 02 WheelOffroad_02_WheelOffroad 02 HoodOffroad_02_HoodCiv Sedan Doors Back LeftCivSedanDoors_BackLeftNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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