OMKJacket Navy
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.60 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.60 kg
Inventory size
4 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledMilitary-tagged loot points such as barracks, tents, checkpoints and military compounds. The supplied economy limits this entry to Tier2, Tier3 loot value tags.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 9 | 7 | 14400 | 1800 | -1 | -1 | 100 | Military | Tier2, Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="OMKJacket_Navy">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
</type>Livonia XML
<type name="OMKJacket_Navy">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="OMKJacket_Navy">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>1800</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Military" />
<value name="Tier2" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBalaclava3 Holes BeigeBalaclava3Holes_BeigeBalaclava3 Holes BlackBalaclava3Holes_BlackBalaclava Mask BlackskullBalaclavaMask_BlackskullBalaclava Mask GreenBalaclavaMask_GreenBallistic Helmet BDUBallisticHelmet_BDUBallistic Helmet BlackBallisticHelmet_BlackBallistic Helmet DesertBallisticHelmet_DesertBallistic Helmet GreenBallisticHelmet_GreenBallistic Helmet UNBallisticHelmet_UNBallistic Helmet WinterBallisticHelmet_WinterBallistic Helmet WoodlandBallisticHelmet_WoodlandBDUJacketBDUJacketNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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