Niosh Face Mask
Clothing item
The uploaded DayZ configuration defines this classname as an item that weighs 340 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
340 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Mask
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings.
Usage tags
Livonia
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings.
Usage tags
Sakhal
EnabledHospitals, clinics, medical tents and other medical-tagged loot points. Factories, workshops, sheds and industrial-tagged buildings.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 20 | 15 | 14400 | 0 | -1 | -1 | 100 | Medic, Industrial | — |
| Livonia | 10 | 3 | 14400 | 0 | -1 | -1 | 100 | Medic, Industrial | — |
| Sakhal | 10 | 3 | 14400 | 0 | -1 | -1 | 100 | Medic, Industrial | — |
Map-specific types.xml entries
Chernarus XML
<type name="NioshFaceMask">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Industrial" />
</type>Livonia XML
<type name="NioshFaceMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Industrial" />
</type>Sakhal XML
<type name="NioshFaceMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Medic" />
<usage name="Industrial" />
</type>Related DayZ items
BalaclavaMask_PigAirborne MaskAirborneMaskBalaclava Mask BeigeBalaclavaMask_BeigeBalaclava Mask BlackBalaclavaMask_BlackBalaclava Mask BlueBalaclavaMask_BlueBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PinkBalaclavaMask_PinkBalaclava Mask WhiteBalaclavaMask_WhiteCargo Pants BeigeCargoPants_BeigeCargo Pants BlackCargoPants_BlackCargo Pants BlueCargoPants_BlueCargo Pants GreenCargoPants_GreenNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote