NBCJacket White
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 1.50 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
1.50 kg
Inventory size
2 × 3
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledThe Special usage tag points to mission-defined special loot sources rather than ordinary town or military building tiers.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 6 | 3 | 14400 | 1200 | -1 | -1 | 100 | Special | — |
Map-specific types.xml entries
Chernarus XML
<type name="NBCJacketWhite">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="NBCJacketWhite">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="NBCJacketWhite">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>1200</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Special" />
</type>Related DayZ items
DuctTapeTire Repair KitTireRepairKitBalaclava Mask PigBalaclavaMask_PigDark Moto Helmet Yellow ScarredDarkMotoHelmet_YellowScarredMich2001 HelmetMich2001HelmetMilitary Beret NZMilitaryBeret_NZMilitary Beret UNMilitaryBeret_UNNBCBoots WhiteNBCBootsWhiteNBCGloves GrayNBCGlovesGrayNBCHood WhiteNBCHoodWhiteNBCPants WhiteNBCPantsWhiteTactical Shirt BlackTacticalShirt_BlackTactical Shirt OliveTacticalShirt_OliveAirborne MaskAirborneMaskNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
Get a quote