Back to item lookup
Core itemclothes

Hunting Jacket Summer

Clothing item repairable with configured kits

The uploaded DayZ configuration defines this classname as an item that weighs 3.20 kg.

DayZ classname

HuntingJacket_Summer Search DayZ Wiki

Game configuration facts

These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.

Weight

3.20 kg

Inventory size

4 × 3

Absorbency

0

Inventory slots

Body

Repair with

DuctTape, SewingKit

Repair methods

Where it spawns and where to look

The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.

Chernarus

Enabled

Hunting cabins, camps, stands and hunting-tagged locations. The supplied economy limits this entry to Tier2, Tier3, Tier4 loot value tags.

Usage tags

Hunting

Loot tiers / values

Tier2Tier3Tier4

Livonia

Enabled

Hunting cabins, camps, stands and hunting-tagged locations.

Usage tags

Hunting

Sakhal

Enabled

Hunting cabins, camps, stands and hunting-tagged locations.

Usage tags

Hunting

Central economy comparison

MapNominalMinLifetimeRestockQuant minQuant maxCostUsageValues
Chernarus14814400600-1-1100HuntingTier2, Tier3, Tier4
Livonia52144000-1-1100Hunting
Sakhal42144000-1-1100Hunting

Map-specific types.xml entries

Chernarus XML
<type name="HuntingJacket_Summer">
  <nominal>14</nominal>
  <lifetime>14400</lifetime>
  <restock>600</restock>
  <min>8</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Hunting" />
  <value name="Tier2" />
  <value name="Tier3" />
  <value name="Tier4" />
</type>
Livonia XML
<type name="HuntingJacket_Summer">
  <nominal>5</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>2</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Hunting" />
</type>
Sakhal XML
<type name="HuntingJacket_Summer">
  <nominal>4</nominal>
  <lifetime>14400</lifetime>
  <restock>0</restock>
  <min>2</min>
  <quantmin>-1</quantmin>
  <quantmax>-1</quantmax>
  <cost>100</cost>
  <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
  <category name="clothes" />
  <usage name="Hunting" />
</type>

Related DayZ items

Need this configured across a full server?

Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.

Get a quote
Hunting Jacket Summer DayZ Classname, Spawns & Economy Data | CustomDayZServices