Hatchback Wheel Ruined
lootdispatch item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 10 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
10 kg
Inventory size
6 × 6
Absorbency
0
Inventory slots
NivaWheel_1_1, NivaWheel_1_2, NivaWheel_2_1, NivaWheel_2_2, NivaWheel_Spare_1
Repair with
TireRepairKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 7200 | 0 | -1 | -1 | 100 | — | — |
Attachments, compatibility and spawn loadouts
Mechanical compatibility is extracted from the supplied DayZ config definitions. “May spawn with” groups come from the supplied official cfgspawnabletypes.xml files and describe possible generated attachments or cargo, which is separate from everything the item can accept during play.
Map-specific types.xml entries
Chernarus XML
<type name="HatchbackWheel_Ruined">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="lootdispatch" />
</type>Livonia XML
<type name="HatchbackWheel_Ruined">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="lootdispatch" />
</type>Sakhal XML
<type name="HatchbackWheel_Ruined">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
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Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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