Fireworks Launcher
Tool or equipment item
The uploaded DayZ configuration defines this classname as an item that weighs 5 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
5 kg
Inventory size
4 × 4
Absorbency
0
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledLunapark-tagged loot points defined by the map economy.
Usage tags
Livonia
EnabledLunapark-tagged loot points defined by the map economy.
Usage tags
Sakhal
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 4 | 2 | 14400 | 0 | -1 | -1 | 100 | Lunapark | — |
| Livonia | 3 | 1 | 14400 | 0 | -1 | -1 | 100 | Lunapark | — |
| Sakhal | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | Lunapark | — |
Map-specific types.xml entries
Chernarus XML
<type name="FireworksLauncher">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Lunapark" />
</type>Livonia XML
<type name="FireworksLauncher">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Lunapark" />
</type>Sakhal XML
<type name="FireworksLauncher">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Lunapark" />
</type>Related DayZ items
OrientalMachetePipe WrenchPipeWrenchAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedAnniversary Fireworks LauncherAnniversary_FireworksLauncherAnti Chem InjectorAntiChemInjectorAnti Pests SprayAntiPestsSprayBaitBaitBandage DressingBandageDressingBarbed Baseball BatBarbedBaseballBatBarbed WireBarbedWireNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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