Firefighter Axe Green
Tool or equipment item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 2.60 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
2.60 kg
Inventory size
2 × 7
Absorbency
0
Inventory slots
Shoulder, Melee
Repair with
Whetstone
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
DisabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 14400 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 0 | 1 | 14400 | 0 | -1 | -1 | 100 | — | — |
Map-specific types.xml entries
Chernarus XML
<type name="FirefighterAxe_Green">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Livonia XML
<type name="FirefighterAxe_Green">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
<category name="tools" />
</type>Sakhal XML
<type name="FirefighterAxe_Green">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" />
</type>Related DayZ items
WhetstoneFirefighter AxeFirefighterAxeFirefighter Axe BlackFirefighterAxe_BlackAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedAnniversary Fireworks LauncherAnniversary_FireworksLauncherAnti Chem InjectorAntiChemInjectorAnti Pests SprayAntiPestsSprayBaitBaitBandage DressingBandageDressingBarbed Baseball BatBarbedBaseballBatBarbed WireBarbedWireNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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