Down Jacket Red
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 3 kg.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
3 kg
Inventory size
5 × 5
Absorbency
0
Inventory slots
Body
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Livonia
DisabledPresent in the file but disabled from ordinary central-economy spawning with nominal and minimum set to zero.
Sakhal
EnabledFarm buildings, barns and agriculture-tagged loot points. Town residential and general-purpose loot points. Village residential and general-purpose loot points. The supplied economy limits this entry to Tier3 loot value tag.
Usage tags
Loot tiers / values
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 0 | 0 | 7200 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 4 | 2 | 7200 | 0 | -1 | -1 | 100 | Farm, Town, Village | Tier3 |
Map-specific types.xml entries
Chernarus XML
<type name="DownJacket_Red">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="DownJacket_Red">
<nominal>0</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="DownJacket_Red">
<nominal>4</nominal>
<lifetime>7200</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
<usage name="Farm" />
<usage name="Town" />
<usage name="Village" />
<value name="Tier3" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitDown Jacket BlueDownJacket_BlueDown Jacket GreenDownJacket_GreenDown Jacket OrangeDownJacket_OrangeRadar Cap GreenRadarCap_GreenRadar Cap RedRadarCap_RedSki Gloves BlueSkiGloves_BlueSki Gloves RedSkiGloves_RedWool Coat BeigeWoolCoat_BeigeWool Coat BlackWoolCoat_BlackWool Coat Black CheckWoolCoat_BlackCheckWool Coat BlueWoolCoat_BlueWool Coat Blue CheckWoolCoat_BlueCheckNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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