Chemlight Red
Tool or equipment item
A DayZ classname included in the supplied central-economy files. Review the map-specific spawn tags, game configuration and economy values below before editing a live server.
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledFactories, workshops, sheds and industrial-tagged buildings. Town residential and general-purpose loot points. Village residential and general-purpose loot points.
Usage tags
Livonia
EnabledVillage residential and general-purpose loot points.
Usage tags
Sakhal
EnabledVillage residential and general-purpose loot points.
Usage tags
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 35 | 30 | 14400 | 0 | -1 | -1 | 100 | Industrial, Town, Village | — |
| Livonia | 25 | 18 | 14400 | 0 | -1 | -1 | 100 | Village | — |
| Sakhal | 15 | 10 | 14400 | 0 | -1 | -1 | 100 | Village | — |
Map-specific types.xml entries
Chernarus XML
<type name="Chemlight_Red">
<nominal>35</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Industrial" />
<usage name="Town" />
<usage name="Village" />
</type>Livonia XML
<type name="Chemlight_Red">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>18</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
</type>Sakhal XML
<type name="Chemlight_Red">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="tools" />
<usage name="Village" />
</type>Related DayZ items
Chemlight_BlueChemlight GreenChemlight_GreenChemlight WhiteChemlight_WhiteChemlight YellowChemlight_YellowAlarm Clock BlueAlarmClock_BlueAlarm Clock GreenAlarmClock_GreenAlarm Clock RedAlarmClock_RedDuct TapeDuctTapeHeadtorch BlackHeadtorch_BlackHeadtorch GreyHeadtorch_GreyBaseball BatBaseballBatBattery9 VBattery9VNeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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