Balaclava Mask Chain
Clothing item repairable with configured kits
The uploaded DayZ configuration defines this classname as an item that weighs 130 g.
Game configuration facts
These values and relationships are extracted from the supplied DayZ config definitions rather than guessed from the economy XML.
Weight
130 g
Inventory size
2 × 2
Absorbency
0
Inventory slots
Mask
Repair with
DuctTape, SewingKit
Repair methods
Where it spawns and where to look
The location guidance below combines your supplied types.xml tags with a small curated knowledge layer. The central-economy values remain the authoritative data for this website build.
Chernarus
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Livonia
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Sakhal
EnabledThe supplied file includes this classname without a usage tag. Review event files, crafting, infected cargo or other systems that may provide it.
Central economy comparison
| Map | Nominal | Min | Lifetime | Restock | Quant min | Quant max | Cost | Usage | Values |
|---|---|---|---|---|---|---|---|---|---|
| Chernarus | 2 | 1 | 28800 | 0 | -1 | -1 | 100 | — | — |
| Livonia | 2 | 1 | 28800 | 0 | -1 | -1 | 100 | — | — |
| Sakhal | 2 | 1 | 28800 | 0 | -1 | -1 | 100 | — | — |
Map-specific types.xml entries
Chernarus XML
<type name="BalaclavaMask_Chain">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Livonia XML
<type name="BalaclavaMask_Chain">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Sakhal XML
<type name="BalaclavaMask_Chain">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0" />
<category name="clothes" />
</type>Related DayZ items
DuctTapeSewing KitSewingKitBalaclava Mask BDUBalaclavaMask_BDUBalaclava Mask BeigeBalaclavaMask_BeigeBalaclava Mask BlackBalaclavaMask_BlackBalaclava Mask BlackskullBalaclavaMask_BlackskullBalaclava Mask BlueBalaclavaMask_BlueBalaclava Mask GreenBalaclavaMask_GreenBalaclava Mask PigBalaclavaMask_PigBalaclava Mask PinkBalaclavaMask_PinkBalaclava Mask WhiteBalaclavaMask_WhiteAirborne MaskAirborneMaskArmband AltisArmband_AltisArmband APAArmband_APANeed this configured across a full server?
Use the data as a reference, then let CustomDayZServices handle the complete economy, balancing and deployment workflow.
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